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You can always bet on there being lots of gaming related activities at InConJunction, and this year will be no different.
We need Game Masters and Judges for InConJunction 2005!
Game Masters, contact our Games Coordinator via e-mail or write to:
InConJunction XXV -- Gaming Information
P.O. Box 2921
Indianapolis, IN 46206
Game Master Admission Reimbursement
You must sign-up to run your game prior to the convention to receive full or partial reimbursment of your convention admission. Please inform the Games Coordinator in advance if you are an RPGA GM.
InConJunction 2005 has a number of opportunities to game, including a large number of board and card games, RPGA events, and 3 LARP scenarios. Check out our current schedule!
More information on games
Event Title: The Hurt Your Brain Game-a-Thon
Hurt Your Brain Publications has several games to show off at InConJunction. Below is a list of the possibilities:
Approx 6:00-7:00 -- Globulator: Card game. Gladiatorial amoebas. Be the surviving player by ripping, chewing and slashing your opponents to eat their nucleus and grow stronger! 2-10 players, ages 8 and up.
Approx 7:00-8:00 -- Assault on Epsilon-Prime: Board game. Assemble playing board each time you play. Take your space marine and clear out the infested research stations in the Epsilon-Prime quadrant. 2-6 players ages 6 and up. We plan on playing this twice, the second time as a team game.
Approx 8:00-8:30 -- Thaumaturgy 101: Card game. Be a wizard! Be the first to graduate from your school and defeat the terrible dragon! 2-6 players ages 8 and up.
Approx 8:30-10:00 -- Thaumaturgy 202: RPG. Main emphasis will be actually designing your own spells. The game is in playtest. Come try out character and spell design and tell us what you think.
Approx 10:00-??? -- Input and credit on a game in the idea stage which is ready for the forming stage. Come get a peek at a future Hurt Your Brain product.
If interest is light in any of the above, other possibilities include:
Delphacube: Item game - Build the cube out of 216 smaller cubes. Light weight and not perfect cubes makes the potential for disaster great! 2-6 players ages 6 and up.
Delphaqueue: Be the first player to remove 1 of his pieces from the playing field. Fast, easy to learn. 2-4 players ages 6 and up.
Salvage Lords: Board game. Assemble the playing board each time you play. Scrounge the junk pile for valuable resources to build your warbots and conquer the other strongholds. 2-4 players. Ages 12 and up.
Event Title: Berlin Black
In the back streets of the American sector of post-war Berlin is a freshly painted red door in the bullet pocked wall. Behind it lies "Die Insel" a small, privet nightclub and cabaret. A strange island of music, booze and physical comfort in war-wracked Berlin. Though an illegal club, blind eyes are turned by the American Military Governor as too much valuable intelligence is collected and under-the-table business conducted to close down the operation. Powerful men of the occupying forces and the black market are drawn like moths to this beacon of warmth, liquor and music amid the wasted cityscape. Tonight, a strange assembly of club regulars and first time visitors descend upon Die Insel. Storm clouds of deception and secret agendas are gathering on the horizon, preparing to break in a cataclysmic tempest. Mature players only. Costuming welcome though not necessary. Characters and props provided.
Event Title: The Big Score
This is it, the Big Score. Some men never see it. It never comes for most. But this is your big chance. The big boss in Chicago, Paddy Lyons, offered you the job of a lifetime. You were going to take down the Chicago City Bank, holding at least $3.4 million. It was an audacious plan, you were going to take the whole city block. You had thirty men armed to the teeth with machine guns, hell, you even had a mortar team on one street corner in case the cops brought up armored cars. This is the big one, the last job you'll ever need to pull. The biggest score anybody will ever pull. Mature players only. Costuming welcome though not necessary. Characters and props provided.
Event Title: A Bite Before Dying
Living Death is a gothic horror roleplaying setting (Earth, 1897) using modified Dungeons & Dragons 3.5 D20 rules. A trip to New York in late April of 1897 is the start of a new mission. Three detectives who were looking into disappearances in upstate New York are apparently missing and now the Society wants you to find out what happened to them. Few assignments for the Society are ever as simple as they first sound. This is a Living Death adventure for heroes of 5th through 13th level. This adventure has lots of investigative opportunities. The Living Death Campaign uses a d20TM version of the Masque of the Red Death rules based on Dungeons and Dragons version 3.5. Experience and previously used characters required.
Event Title: Encounter on the Well - A tribute to Jack L Chalker
An encounter has been schedule on the Well World. Will you make it in time? Or will you even make it alive?
Please note this is done as a Tribute to Jack Chalker and is loosely based on his Well Of Souls/Nathan Brazil series. However though it is the same world, it will not use his creatures as that might infringe upon copyrights for which I only have limited permission from Mr. Chalker to use for non-monetary entertainment purposes. So bring your own or play a pregenerated character/race. If you bring your own race please arrive early with a full D20 racial workup.
Event Title: Hey Everybody, Let's Put On a Show
Dungeons & Dragons 3.5 pregenerated characters provided of 3rd level. For generations, your band of traveling actors has performed traditional hero plays all across the southern kingdoms. Times are changing, and you can't make a living as an actor anymore without noble patronage, and you can't get noble patronage without putting on a first-rate show. Fortunately, you've managed to persuade the best playwright in three kingdoms, Rennet of Gromsberg, to write you a script. With his talent behind you, you're sure to land a patron. If only Rennet hadn't managed to get himself kidnapped before he delivered the text. An adventure for 3rd-level characters, characters provided.
Event Title: Hidden in the Light of Day
Someone is killing Kindred in the City. During the daylight, when they are most vulnerable, they are being staked and then burned or decapitated. At first it was merely transient Kindred, loners, rather insignificant people. Now a well-known Toreador has been killed in his jazz club and to make matters worse the two servants he had guarding him are dead as well.
The Prince and his council of Primogens are worried. No Kindred seems safe as Camarilla, Independent and even suspected Sabbat Clans are losing members. Who can they trust to protect them during the light of day if even their own servants are being killed? The truth is harsh: there is no one else but these same retainers to protect them as it has been since the time of Cain.
An uneasy alliance between the most powerful Kindred in town is cemented through the bodies of their most trusted ghouls. Retainers, however, hold the same values as their domitors. Can this unlikely group discover who is murdering their masters and their brothers/sisters in service before another death occurs? If they can't, how will they survive the upcoming night and the wrath of those who trust them most?
Kindred need ghouls. Oh, they don't like to admit it and often their most important servants get ignored or abused, but the fact remains that without these "best of Seth's children", Kindred would quickly fall to their hunger and their enemies. Discover what its like to be so very integral to and yet so very disenfranchised in the World of Darkness.
The first half hour will be for character selection and getting into your character. Characters will be pre-designed and fairly complex - be prepared to act and interact beginning at 10:30am!
Players should bring their D10 dice, a pencil, and some scratch paper, as well as a basic player's guidebook for Vampire the Masquerade, 1998 (WW2300) edition. Basic knowledge of how ghouls work is a plus but not necessary.
Storyteller has been running a World of Darkness game for the past seven years down in Bloomington, Indiana. A published erotica author and sexuality activist this game should be considered full of "adult potential".
Event Title: Midsummer Moot
Classic Mind's Eye Theatre "Laws of the Night" rules, characters pregenerated. Novices welcome, but recommended for mature players. Representatives of Indiana's wolven tribes meet for a routine Solsice council -- but with the Garou, nothing is ever "routine."
Event Title: Perpetual Commotion
It's hand-to-hand competition in this furiously fast card game for two to six players. Between "Go!" at the beginning and "Out!" at the end, there's a whole lot of hand-flying, card-slapping, pile-building action that is typically seasoned with some grunts, a few groans and an occasional #&*%! No Experience Necessary, rules taught. www.goldbrickgames.com
Event Title: White Lies
Living Death is a gothic horror roleplaying setting (Earth, 1897) using modified Dungeons & Dragons 3.5 D20 rules. The scenario involves a trip to South Africa to help a member of your secret society, the White Rose, with an investigation into supernatural events. For heros 1-4th level. Rules available from www.livingdeath.org or pregenerated characters will be available.
No experience necessary, willingness to stay for entire scenario. Rule books will be available for reference. Ongoing campaign.
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